

You will rarely ever need to manage your companion’s equipment unless you wish to. Your preferences are saved to a file that is usable between different save games.Ĭompanions can be assigned to take over the day to day management of a keep, handle hosting tournaments, oversee construction projects and serve as a hub for center based quests.Īssigning a Captain of the Guard allows you to setup regional patrols, control recruitment to and training of your keep’s garrison.Ī uniquely customized auto-loot system allows for an extensive degree of control over how your companions will upgrade their equipment as you want them to. These ranks are based upon the land currently owned by the noble in question.


As a king, you can even arrange an exchange of fiefs between two of your vassals.Īs king you can designate what each rank of lord or lady uses as a title. You can trade with other vassals for fiefs in exchange for your own lands or money. You’ll even be able to commission them yourself as owner of a keep. These caravans can be raided for their prisoners or for their earnings when they are on the return trip. You can also setup a regular allocation from your weekly income to avoid needing to make regular deposits.Īs you travel around you’ll encounter prisoner caravans making their way to the salt mines. Through your minister you can alter your kingdom’s culture causing each of your villages to provide recruits of your designated culture and vassals under your control can be set to use them as well.Īs the owner of a keep you can designate to store some of your wealth locally which is then used to pay for garrison recruitment and training. Up to three customizable bands of soldiers are at your command, if you can afford their upkeep, to patrol the lands around your fiefs and keep the bandit population down. In garrisons were a Captain of the Guard is stationed you can allocate budget towards automatically training your troops to a higher tier.

Through a unique interface you can now queue up exactly which type and how many troops you want hired for each garrison that you own and those requests will be filled out based upon the budget you limit it to. Special times call for special measures and as a ruler you’ll be able to enact specific decrees to alter how things are handled within your kingdom from forcing conscription to focusing efforts on rebuilding. Going beyond naming and troop differences, your culture can set its own policies that influences its main focus, how it interacts with neighbors, how desertion is handled, how your culture views slavery and the kind of cultural unity your troops have.
