


There are also many rare resources, of which there is rarely more than one of each type per map. The commerce limit, as well as the maximum gather rate for knowledge, peaks at 999, and no bonus can raise it higher.

This limit may be raised individually through a variety of means such as nation bonuses, rare resources, and wonders, but in general it must be lifted through the Commerce research at the library - more on this later. However, Rise of Nations enforces an artificial cap on the gathering rate of all resources except knowledge known as the commerce limit. In addition, resource centers built at cities may be enhanced with accompanying processing plants (eg a woodcutter's camp would be associated with a lumber mill, and farms would be related to a granary). Food, wood, metal, and oil are harvested through the traditional RTS means of building resource centers near where they physically exist on the map, and assigning citizens to work on them. At the beginning of the game, only the first three are available. EconomyĮconomic development in Rise of Nations is particularly difficult to manage due to its sheer and vast scope - by the end of each game, players manage no less than six resources: food, wood, metal, wealth, oil, and knowledge. Some of the game's more unique concepts apply to both aspects of play and are broken out below. GameplayĪs with most real-time strategy games, Rise of Nations' core gameplay can be broken into several elements, relating to economic, technologic, or military strategy. Also included in this release is the Rise of Nations: Thrones & Patriots expansion. This version of the game includes updated visuals, Steamworks integration, and support for the streaming service. In June 2014 an updated version of Rise of Nations titled Rise of Nations: Extended Edition was released on Steam. The game is notable for its efforts at combining elements of traditional real-time and turn-based strategy games - examples include the Conquer the World single player campaign, which plays like a game of Risk with a short game taking the place of rolling dice, and the concept of territories. Based in a historical context, it features gameplay from well before recorded history to the present spread across eight ages. Rise of Nations is a complex real-time strategy game developed by Big Huge Games.
